Write a class called Garden to represent a dividable plot of land that can be planted, watered, and harvested.
Garden
Create an Enum called Dirt. Start with the code below. You are welcome to add methods to it if you would like.
Enum
Dirt
public enum Dirt { EMPTY, SEED, PLANT; }
You will have two components, an array of Dirt for the plots, and a String to hold the type of crop planted in this garden;
String
Your constructor method will bring in an initial number of plots and a crop type. It should initialize the plots so there are the required available spaces, and set them all to EMPTY. Also save the crop type of plants grown.
For example:
Garden g = new Garden(5, "garlic");
You will need three additional methods:
public void plant(int plotNum) which if the specified garden plot is EMPTY, convert it to a SEED.
public void plant(int plotNum)
EMPTY
SEED
public void water() which will check each plot, and if it is a SEED, set it equal to a PLANT.
public void water()
PLANT
public String harvest(int plotNum) which tries to harvest a plant at the specified garden plot. If you find a PLANT there, set the space to EMPTY and return the type of plant grown in this garden. If there is a SEED, return the string "Needs Water!". Otherwise return "Nothing but Dirt...".
public String harvest(int plotNum)
"Needs Water!"
"Nothing but Dirt..."
Also, write a Main class that includes a public static void main(String[] args) method that fully tests and demonstrates that your class is working.
Main
public static void main(String[] args)
eel free to use IntelliJ to test your code. Be ready to demonstrate your program to the instructor by the due date.